Steam validating team fortress files perfect dating tips

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Steam validating team fortress files

and everything will still work, but I like to keep my iptables nice and orderly. If you wanted, you could delete the REJECT LINE (sudo iptables -D INPUT 5) and re-add it later, but you have to get the syntax correct so it is easier to insert them above.The save will keep your iptables for reboot, and you must restart the service so the new rules are recognized.This is a setup guide that walks you through the installation process of a basic Team Fortress 2 dedicated server on GNU/Linux (x86 or amd64) or a Free BSD (x86 or amd64) system with Linux compatibility patches running in it's kernel.In the example below, the server is installed into the user's home directory in a directory called .Basic installation and configuration of a dedicated server is almost the same on most Linux distributions, but small details, such as package names and directories may differ from distribution to distribution.It is recommended that you check your package manager's repositories for the required packages before continuing.

The following example Debian LSB init script can be used to automatically restart the server. /bin/sh ### BEGIN INIT INFO # Provides: tf2server # Required-Start: $remote_fs # Required-Stop: $remote_fs # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: Team Fortress 2 server # Description: Starts a Team Fortress 2 server ### END INIT INFO NAME="Team Fortress 2" USER="tf2server" SCREENREF="tf2" BINARYPATH="/home/tf2server/hlserver/tf2" BINARYNAME="srcds_run" PIDFILE="tf2server.pid" OPTS="-game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2server/hlserver/ -steamcmd_script /home/tf2server/hlserver/tf2_sv_shutdown_timeout_minutes 5" cd "$BINARYPATH" running() start() stop() case "

The following example Debian LSB init script can be used to automatically restart the server. /bin/sh ### BEGIN INIT INFO # Provides: tf2server # Required-Start: $remote_fs # Required-Stop: $remote_fs # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: Team Fortress 2 server # Description: Starts a Team Fortress 2 server ### END INIT INFO NAME="Team Fortress 2" USER="tf2server" SCREENREF="tf2" BINARYPATH="/home/tf2server/hlserver/tf2" BINARYNAME="srcds_run" PIDFILE="tf2server.pid" OPTS="-game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2server/hlserver/ -steamcmd_script /home/tf2server/hlserver/tf2_sv_shutdown_timeout_minutes 5" cd "$BINARYPATH" running() start() stop() case "$1" in start) start ;; stop) stop ;; restart) stop start ;; status) if running; then echo "The $NAME server is started." else echo "The $NAME server is stopped." fi ;; *) echo "Usage: $0 (start|stop|restart|status)" exit 1 esac exit 0 description "TF2 Server" author "TF2 Wiki" start on runlevel [2345] stop on starting rc RUNLEVEL=[016] pre-start script cd /home/tf2-server/hlserver su -c "screen -dm S tf2 ./srcds_run -game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2-server/hlserver/ -steamcmd_script /home/tf2-server/hlserver/tf2_sv_shutdown_timeout_minutes 5" tf2server while [ -z "$(pidof srcds_linux)" ]; do sleep 1 done end script script while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script post-stop script fuser -k /home/tf2-server/hlserver/tf2/srcds_run while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT on Cent OS 6.4 the default IPTables rules has a reject line as the last entry.

To add them, first you should find out what is currently in your iptables config. The most secure method of doing this is prepending Chain INPUT (policy ACCEPT) num target prot opt source destination 1 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED, ESTABLISHED 2 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 3 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 4 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 5 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain FORWARD (policy ACCEPT) num target prot opt source destination 1 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain OUTPUT (policy ACCEPT) num target prot opt source destination Notice that line 5 says "REJECT all..." This means your server will reject everything.

If you choose to append new rules to the iptables, you will still have no success with the server as the rules are followed in the order they appear in iptables.

NOTE: Information about running a server on Windows is often applicable on Linux, for example, files like ), as it allows you to switch between the console and the shell at will, as well as end your SSH session without killing the server.

It can be installed via your distribution's package manager.

||

The following example Debian LSB init script can be used to automatically restart the server. /bin/sh ### BEGIN INIT INFO # Provides: tf2server # Required-Start: $remote_fs # Required-Stop: $remote_fs # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: Team Fortress 2 server # Description: Starts a Team Fortress 2 server ### END INIT INFO NAME="Team Fortress 2" USER="tf2server" SCREENREF="tf2" BINARYPATH="/home/tf2server/hlserver/tf2" BINARYNAME="srcds_run" PIDFILE="tf2server.pid" OPTS="-game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2server/hlserver/ -steamcmd_script /home/tf2server/hlserver/tf2_sv_shutdown_timeout_minutes 5" cd "$BINARYPATH" running() start() stop() case "$1" in start) start ;; stop) stop ;; restart) stop start ;; status) if running; then echo "The $NAME server is started." else echo "The $NAME server is stopped." fi ;; *) echo "Usage: $0 (start|stop|restart|status)" exit 1 esac exit 0 description "TF2 Server" author "TF2 Wiki" start on runlevel [2345] stop on starting rc RUNLEVEL=[016] pre-start script cd /home/tf2-server/hlserver su -c "screen -dm S tf2 ./srcds_run -game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2-server/hlserver/ -steamcmd_script /home/tf2-server/hlserver/tf2_sv_shutdown_timeout_minutes 5" tf2server while [ -z "$(pidof srcds_linux)" ]; do sleep 1 done end script script while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script post-stop script fuser -k /home/tf2-server/hlserver/tf2/srcds_run while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT on Cent OS 6.4 the default IPTables rules has a reject line as the last entry.To add them, first you should find out what is currently in your iptables config. The most secure method of doing this is prepending Chain INPUT (policy ACCEPT) num target prot opt source destination 1 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED, ESTABLISHED 2 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 3 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 4 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 5 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain FORWARD (policy ACCEPT) num target prot opt source destination 1 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain OUTPUT (policy ACCEPT) num target prot opt source destination Notice that line 5 says "REJECT all..." This means your server will reject everything.If you choose to append new rules to the iptables, you will still have no success with the server as the rules are followed in the order they appear in iptables.NOTE: Information about running a server on Windows is often applicable on Linux, for example, files like ), as it allows you to switch between the console and the shell at will, as well as end your SSH session without killing the server.It can be installed via your distribution's package manager.

" in start) start ;; stop) stop ;; restart) stop start ;; status) if running; then echo "The $NAME server is started." else echo "The $NAME server is stopped." fi ;; *) echo "Usage: [[

The following example Debian LSB init script can be used to automatically restart the server. /bin/sh ### BEGIN INIT INFO # Provides: tf2server # Required-Start: $remote_fs # Required-Stop: $remote_fs # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: Team Fortress 2 server # Description: Starts a Team Fortress 2 server ### END INIT INFO NAME="Team Fortress 2" USER="tf2server" SCREENREF="tf2" BINARYPATH="/home/tf2server/hlserver/tf2" BINARYNAME="srcds_run" PIDFILE="tf2server.pid" OPTS="-game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2server/hlserver/ -steamcmd_script /home/tf2server/hlserver/tf2_sv_shutdown_timeout_minutes 5" cd "$BINARYPATH" running() start() stop() case "$1" in start) start ;; stop) stop ;; restart) stop start ;; status) if running; then echo "The $NAME server is started." else echo "The $NAME server is stopped." fi ;; *) echo "Usage: $0 (start|stop|restart|status)" exit 1 esac exit 0 description "TF2 Server" author "TF2 Wiki" start on runlevel [2345] stop on starting rc RUNLEVEL=[016] pre-start script cd /home/tf2-server/hlserver su -c "screen -dm S tf2 ./srcds_run -game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2-server/hlserver/ -steamcmd_script /home/tf2-server/hlserver/tf2_sv_shutdown_timeout_minutes 5" tf2server while [ -z "$(pidof srcds_linux)" ]; do sleep 1 done end script script while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script post-stop script fuser -k /home/tf2-server/hlserver/tf2/srcds_run while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT on Cent OS 6.4 the default IPTables rules has a reject line as the last entry.

To add them, first you should find out what is currently in your iptables config. The most secure method of doing this is prepending Chain INPUT (policy ACCEPT) num target prot opt source destination 1 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED, ESTABLISHED 2 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 3 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 4 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 5 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain FORWARD (policy ACCEPT) num target prot opt source destination 1 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain OUTPUT (policy ACCEPT) num target prot opt source destination Notice that line 5 says "REJECT all..." This means your server will reject everything.

If you choose to append new rules to the iptables, you will still have no success with the server as the rules are followed in the order they appear in iptables.

NOTE: Information about running a server on Windows is often applicable on Linux, for example, files like ), as it allows you to switch between the console and the shell at will, as well as end your SSH session without killing the server.

It can be installed via your distribution's package manager.

||

The following example Debian LSB init script can be used to automatically restart the server. /bin/sh ### BEGIN INIT INFO # Provides: tf2server # Required-Start: $remote_fs # Required-Stop: $remote_fs # Default-Start: 2 3 4 5 # Default-Stop: 0 1 6 # Short-Description: Team Fortress 2 server # Description: Starts a Team Fortress 2 server ### END INIT INFO NAME="Team Fortress 2" USER="tf2server" SCREENREF="tf2" BINARYPATH="/home/tf2server/hlserver/tf2" BINARYNAME="srcds_run" PIDFILE="tf2server.pid" OPTS="-game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2server/hlserver/ -steamcmd_script /home/tf2server/hlserver/tf2_sv_shutdown_timeout_minutes 5" cd "$BINARYPATH" running() start() stop() case "$1" in start) start ;; stop) stop ;; restart) stop start ;; status) if running; then echo "The $NAME server is started." else echo "The $NAME server is stopped." fi ;; *) echo "Usage: $0 (start|stop|restart|status)" exit 1 esac exit 0 description "TF2 Server" author "TF2 Wiki" start on runlevel [2345] stop on starting rc RUNLEVEL=[016] pre-start script cd /home/tf2-server/hlserver su -c "screen -dm S tf2 ./srcds_run -game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2-server/hlserver/ -steamcmd_script /home/tf2-server/hlserver/tf2_sv_shutdown_timeout_minutes 5" tf2server while [ -z "$(pidof srcds_linux)" ]; do sleep 1 done end script script while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script post-stop script fuser -k /home/tf2-server/hlserver/tf2/srcds_run while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT on Cent OS 6.4 the default IPTables rules has a reject line as the last entry.To add them, first you should find out what is currently in your iptables config. The most secure method of doing this is prepending Chain INPUT (policy ACCEPT) num target prot opt source destination 1 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED, ESTABLISHED 2 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 3 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 4 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 5 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain FORWARD (policy ACCEPT) num target prot opt source destination 1 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain OUTPUT (policy ACCEPT) num target prot opt source destination Notice that line 5 says "REJECT all..." This means your server will reject everything.If you choose to append new rules to the iptables, you will still have no success with the server as the rules are followed in the order they appear in iptables.NOTE: Information about running a server on Windows is often applicable on Linux, for example, files like ), as it allows you to switch between the console and the shell at will, as well as end your SSH session without killing the server.It can be installed via your distribution's package manager.

]] (start|stop|restart|status)" exit 1 esac exit 0 description "TF2 Server" author "TF2 Wiki" start on runlevel [2345] stop on starting rc RUNLEVEL=[016] pre-start script cd /home/tf2-server/hlserver su -c "screen -dm S tf2 ./srcds_run -game tf sv_pure 1 maxplayers 32 ip 0.0.0.0 map mvm_decoy -autoupdate -steam_dir /home/tf2-server/hlserver/ -steamcmd_script /home/tf2-server/hlserver/tf2_sv_shutdown_timeout_minutes 5" tf2server while [ -z "$(pidof srcds_linux)" ]; do sleep 1 done end script script while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script post-stop script fuser -k /home/tf2-server/hlserver/tf2/srcds_run while [ -n "$(pidof srcds_linux)" ]; do sleep 1 done end script iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27015 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27005 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p tcp -m tcp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27016 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27017 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27018 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27019 -m state --state NEW, ESTABLISHED -j ACCEPT && iptables -A INPUT -i venet0 -p udp -m udp --dport 27020 -m state --state NEW, ESTABLISHED -j ACCEPT on Cent OS 6.4 the default IPTables rules has a reject line as the last entry.To add them, first you should find out what is currently in your iptables config. The most secure method of doing this is prepending Chain INPUT (policy ACCEPT) num target prot opt source destination 1 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED, ESTABLISHED 2 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 3 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 4 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 5 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain FORWARD (policy ACCEPT) num target prot opt source destination 1 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain OUTPUT (policy ACCEPT) num target prot opt source destination Notice that line 5 says "REJECT all..." This means your server will reject everything.If you choose to append new rules to the iptables, you will still have no success with the server as the rules are followed in the order they appear in iptables.NOTE: Information about running a server on Windows is often applicable on Linux, for example, files like ), as it allows you to switch between the console and the shell at will, as well as end your SSH session without killing the server.It can be installed via your distribution's package manager.

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The server can then be run with: $ screen -m -S tf2.